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 All Duelist Skills

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Kaiba
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Join date : 2017-07-12
Location : United Kingdom

PostSubject: All Duelist Skills   Thu 13 Jul 2017, 07:55

One of the differences between duels in the card game and the duels in Yu-Gi-Oh! Duel Links are the skills assigned to each character. Each character has specific abilities that will help them in battle.

Each skill is different and some can really turn the tides in battle. However, there are two different types of skills – some are gained by leveling up characters and others gained as drops after duels.


Characters in Duel Links have three skills that they learn, exclusively to them, through level up. The skills that are found in drops can be character exclusive or general skills that can work for any character and any deck.

Here’s a list of all of the skills for each character in Duel Links. (note: this is still being updated)

Yami Yugi

Level Up:

Power of Dark - Begins duel with Yami activated (level 4)

Draw Sense: Spell/Trap - Each time your life points decrease by 1800, draw a random spell/trap instead of your normal draw. (level 13)

Sorcery Conduit - Can be used each time your life points decrease by 1800. Instead of your normal draw, draw a random Spellcaster-type monster. (level 20)

Drops:

Destiny Draw - Each time your life points decrease by 2000, draw a card of your choice instead of your normal draw.


Seto Kaiba

Level Up:

Peak Performance - Begin duel with Mountain activated. (level 4)

Beatdown! - Boosts attack of face-up attack position monsters you control by 300 for each Level 5 or higher monster you control. Can only be used once per turn (level 13)

Draw Sense: High Level - Each time your life points decrease by 1800, draw a random level 7 or higher monster instead of your normal draw. (level 20)

Drops:

Heavy Starter - If your deck has three or more level 5 or higher monsters with different names, you will have improved chance of having a level 5 or higher monster in your starting hand.

Joey Wheeler

Level Up:

LP Boost Alpha - increases starting life points by 1000 (level 3)

Grit - The skill is activated randomly when your turn starts. Your life points do not decrease to less than 1 until your opponent’s next turn ends. (level 13)

Reinforcement - Can be used each time your life points decrease by 1800. Instead of your normal draw, draw a random Warrior-type monster (level 20)

Drops:

Roll ‘n’ Boost - Can be used each time your life points decrease by 2000. Show one monster card in your hand to the opponent and roll the die once. The Level of the monster shown becomes that of the die number until the end of the turn.

Last Gamble - Can be used in your Main Phase, starting from the fifth turn. Upon activation, reduces your LP to 100 and discards 2 cards from your hand. You roll a die and draw that number of cards. This skill can only be used once per Duel.

Luck on your Side - If your Life Points drop below 1000, your coin tosses always land on heads.

 Tea Gardner

Level Up:

Holy Guard: You receive no battle damage during your turn. (level 3)

LP Boost Y - Increases starting Life Points by 2500, reduces hand by 2 cards. (level 13)

Life Cost 0 - You can use the skill when your Life Points are 1000 or less. You do not have to spend Life Points to activate a card until your opponent's next turn ends. You can only use the skill once per Duel. (level 20)

Drops:

Surprise Present - Select 1 card Set in your Spell & Trap Zone, and force it on your opponent. Only the player that activates this skill can view this card. This skill can only be used once per Duel.

Duel, Standby! - Gives 1 more card in each player's starting hand.

 Mai Valentine

Level Up:

Aroma Strategy - You can see the card at the top of your deck even before drawing it. (level 4)

LP Boost Beta - Increases starting Life Points by 1500, reduces hand by 1 card. (level 13)

Draw Sense: Wind - Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, draw a random Wind-Attribute monster. (level 20)

Drops:

Harpies’ Last Will - 6 "Harpie" cards in your Graveyard are banished, and 1 "Harpie's Feather Duster" card is added to your hand from outside your Deck.

Flight of the Harpies - Can be used each time your Life points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random "Harpie" card.

Harpie’s Hunting Ground - Begin Duel with the Field Spell "Harpies' Hunting Ground" activated.

Weevil Underwood

Level Up:

Insect Uprising -You can use the skill when you control 3 or more Insect-type monsters. Decreases the ATK of face-up attack position monsters your opponent controls by 800. You can only use the skill once per turn. (level 4)

Draw Sense: Low Level - Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a level 1-4 monster card. (level 13)

Parasite Infestation - Can be used after the starting hand is distributed. Shuffle a random number of Parasite Paracide into your opponent's deck. (level 20)

Drops:

Buzz On - Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Insect-Type monster.

Moth to the Flame - Turn counts are double-speed for any "Petit Moth" with "Cocoon of Evolution" equipped on your side of the field.

 Rex Raptor

Level Up:

Dinosaur Kingdom - Begin duel with the field spell "Jurassic World" activated. (level 4)

Draw Sense: High Level - Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random level 5 or more monster (level 13)

Dino Destruction - Can be used if a Level 6 Dinosaur-Type monster is on your field. If that monster attacks a monster in a Defense Position this turn, the opponent takes battle damage equal to the amount that ATK exceeds DEF. This skill can only be used once per turn. (level 20)

Drops:

Titan Showdown - Whichever player has double or more LP than the other takes double battle damage.

Dinos Find a Way - Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Dinosaur-Type monster.

Dino Rampage - Can be used each time your Life Points decrease by 1800, and you have a Dinosaur-Type normal monster on your field. That monster can attack twice during the Battle Phase, this turn. This skill can only be used once per turn.

Mako Tsunami

Level Up:

Mythic Depths - Begins Duel with the Field Spell "Umi" activated. (level 4)

Draw Sense: Water - Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, draw a random Water-Attribute monster. (level 13)

Balance - Your starting hand will reflect the card balance of your deck. (level 20)

Drops:

Menace from the Deep - Can be used if "Umi" is on the field, and you have a Water-attribute normal monster on your field. That monster can attack your opponent directly. this turn. At the end of the Battle Phase, that monster is sent to the Graveyard. This skill can only be used once per turn.

Bandit Keith

Level Up:

Switcheroo - Return 1 card in your hand to your Deck and draw another. The skill can only be used once per turn and twice per Duel. (level 3)

Restart - Can be used after starting hand is distributed. Shuffle all the cards from your hand into the Deck. Then draw the starting hand again. (level 13)

Baggy Sleeves - If one of your monsters of Level 5 or higher is destroyed in battle, then you get two cards in your next normal Draw Phase. (level 20)

Drops:

Cheater’s Coin - If your Life Points are at least 1000 more than opponent's, and if you have at least 5 cards in your hand, your coin tosses always land on heads.

Bandit - Can be used if your Life Points are at 1500 or below. Select and take control of 1 card Set in your opponent's Spell & Trap Zone. This skill can only be used once per Duel

Odion

Level Up:

Chain Reaction - Can be used each time you activate a Trap card. Decreases your opponent's Life Points by 200. (level 4)

Draw Sense: Spell/Trap - Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Spell/Trap card. (level 13)

Endless Trap Hell - Can be used each time your 3 trap cards are sent to the graveyard. A random trap card in your graveyard is shuffled into your deck. (level 20)

Drops:

Bluff Trap: Can be used each time your Life Points decrease by 1200. "Statue of the Wicked" is set in your Spell & Trap Zone.

Ishizu

Level Up:

Draw Pass - In the Draw Phase, instead of doing a normal draw, restores Life Points by 300. The skill can be used only three times per Duel. (level 4)

Graceful Smile - In the Draw Phase, you can show the card you draw if it is a Fairy-Type monster. Then you restore your Life Points by 500. (level 13)

Precognition - Can be used when your opponent's Life Points are more than twice your Life Points. You can see cards at the top of decks of both players. (level 20)

Drops:

Gravekeeper’s Lot - Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random "Gravekeeper's" card.

No Mortal Can Resist - Can be used when your Life points are at least 1000 less than the opponent's. All monsters in the opponent's Graveyard changes to Skull Servants (Zombie / DARK / Level 1 / ATK: 300 / DEF: 200). This skill can only be used once per turn.

Pegasus

Level Up:

LP Boost Alpha - increases starting life points by 1000. (level 4)

Mind Scan - When your life points are 3000 or higher, you can see the opponent’s set cards (level 13)

Master of Rites - Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Ritual monster or spell card. (level 20)

Drops:

Creator - Can be used when life points are dropped below 2000. In the draw phase, instead of doing a normal draw, a powerful card, from outside of your deck is added to your hand. This skill can only be used once per duel.

Extra, Extra - Can be used if your Life Points decrease by 2000. In the Draw Phase, a card you draw is duplicated.
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